Mario Kart Wii

Publisher: Nintendo
Developer: Nintendo
Genre: Racing
Release Date: April 27, 2008
Platform: Wii

Reviewer: Eric

In 1992 Nintendo released Super Mario Kart on the SNES. Fans were taken by storm from this new Mario game that wasn’t a platformer. The arcade style racing game had simple gameplay, anybody could pick it up and play it without putting too much time into it. As the series began to show up on other Nintendo consoles, it was a fact that the Mario Kart series was sticking around for more than three laps.

Mario Kart’s popularity is based around the gameplay and the Nintendo characters you can choose from. The games character selection is nothing compared to the Smash Bros. series, but it still has enough of familiar faces to make Nintendo fan boys happy.

The Wii has been proving to the gaming world that their new console is more than just a gimmick. Mario Kart is another fun game to play with friends and with strangers online. The game isn’t as groundbreaking as other Wii games and the gameplay still has some minor problems.

Nintendo was nice enough to package Mario Kart Wii with a steering wheel. The wheel is a hard plastic shell that has a slot for your Wii Mote. It won’t revolutionize the way people play racing games, but it goes pretty well with Mario Kart Wii.

Just like Smash Bros., you can use any controller possible for Mario Kart Wii. Again I keep finding myself using the Wii Mote for this game, putting the controller in the steering wheel feels natural. I couldn’t imagine playing the game without the steering wheel, it almost feels like you are driving a car, of course minus the gas and break peddles.

As much as I enjoy the steering wheel there are a few problems with it, mainly with the Wii Mote in general. You need to hold down the 2 button to accelerate your characters vehicle. If you need to reverse you’ll have to press the 1 button, which isn’t bad. What makes the Wii Mote awkward is using your items. Pressing the B button to do this feels weird; at times it feels like my fingers are getting all tied up in a ball.

To simplify the control scheme you are best off using the Wii Mote, either with the steering wheel or holding it like handle bars. With all of the new additions Nintendo added to the new Mario Kart it feels wrong using a simple d-pad of joystick.

The basic gameplay is still the same. Go as fast as you can and make it in first place all the time. Throughout the race you should pick up items to use against your foes. The biggest addition to Mario Kart Wii is the tricks. By moving the Wii Mote when you go off a ramp your character will do a trick. If you are successful with your trick then your character gains a speed burst. Players that usually play it safe in Mario Kart have a whole new aspect they have to learn because these speed bursts help out a lot during races.

Speed bursts can also be gained in a few other ways. Wheelies will give you a burst whenever you pull the Wii Mote back and doing power slides. Power slides are not like that use to. Instead of holding a button down and dragging your character back and fourth you’ll need to try something else. Why would Nintendo ruin this method that they’ve always done this way since day one?

Mario Kart Wii also offers some new items for you to use during races and battle mode. All of your favorite items are back, even the damn blue shell. Most of the new items are either pointless or extremely cheesy. The bullet item is by fair the cheapest weapon in the game while the new ink squid item is only cool for the first couple uses.

If you’ve been playing the Mario Kart series since day one you should remember one problem that always haunts the series. The person in last place always gets the best items, it’s a proven fact. In Mario Kart Wii it seems being in last is the place to be. To win some of the later races you have to be in last place to win, the computer is way too good and will always laugh at your bananas and green shells. Mario Kart Double Dash made this theory a fact and Mario Kart Wii makes it a pain in the ass.

The game features 24 characters, some of which have to be unlocked. Each character falls into there own weight class and their own set of vehicles. There are only three real classes and every character as the same type of vehicle; they’ll just look different depending on which class you pick. All of the vehicles offer different states, but honestly they all seem to play the same. Nintendo tried to something new with Mario Kart Wii and for the most part it’s cool, however gameplay wise it just feels the same.

There are seven cups, with 32 stages, 16 of which are brand new in Mario Kart Wii. All of the new stages have been spiced up, making them seem like there new. Every stage, old and new, also comes with a few short cuts. Some might be easy to use while other short cuts might be a little challenging to use.

Once again Nintendo has brought back the stupid code system. Instead of using your Friend Code you are given a special Mario Kart code. You need to add your friends once again to the games buddy list, which is really starting to become a pain in the ass. Thankfully Nintendo added a new feature; you can send messages to your friends so they know your Mario Kart code. This is a better idea, but still having new codes for each game is starting to get real annoying.

Finding games to play online is easy. Yes, people trying to join a game with random people in it is easy, only a few problems occurred during my first few hours of gameplay. When Mario Kart finds eight plays (you have to start a game with eight players at first) you can start the game. There are at least three different loading screens and I have been kicked out of a game on all three of these screens. During peek times it might take a little longer to find a game, but for the most part this is a much needed improvement over most online Wii games.

Mario Kart Wii comes with a channel you can install to your Wii. It’s just a quick stop channel where you can find your friends, send invites, and look at tournaments. Again this is a huge improvement, almost better than most Playstation 3 online games, but where is the voice chat? Also why must everything online, battle mode only, be team based? Trying playing a 2 on 1 game, for some reason the person that is all by themselves gets non stop red shells.

Battle mode is the same as before. Coin mode, a new addition, is boring. You have so many minutes to collection the most coins (team based of course). Once all the coins are gathered you need to attack your enemies. This mode only seems to be fun if you play it online, don’t ask me why, it just seems that way.

Final Verdict
I think if Mario Kart Wii came out sooner I’d enjoy it a whole lot better. The game feels a little out dated and the item ratio is the worst the series has ever seen. Nintendo went all out and made this Mario Kart accessible to casual gamers; us hardcore gamers will be upset with the finished product here. No matter what this is a new Mario Kart so you are better off picking it up.

Rating
8 out of 10


Mario Kart Wii Trailer

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