Devil May Cry 4: Collector's Edition

Publisher: Capcom
Developer: Capcom Production Studio 1
Genre: Action
Released: February 5, 2008
Platforms: Playstation 3, XBox 360, PC
Reviewer: Dan
Here's a random rumor that I heard waaaay back in the day.
Apparently when Capcom was making either Resident Evil 2 or 3
for the first Playstation, they fell in love with one of the
characters they were planning on using as a villian for one of
those games (I can't quite remember which one). They loved him
so much that they decided to take him out of the Resident Evil
game and decided to give him his very own video game. So if
the rumors were true, Dante, the son of the legendary Sparda,
was given his own franchise, Devil May Cry. It's had its
downsides (DMC 2 and the first version of DMC 3), but mostly
the game series has been about it's successes (DMC 1 and the
Special Edition of DMC 3). So is Devil May Cry 4 a success?
You bet your ass it is.
DMC 4 is full of all new characters with a few familiar
faces sprinkled in there. In this one, you don't actually
start out playing as Dante. In fact, for the majority of the
game, you play as another half human, half demon by the name
of Nero. Nero is young and arrogant, much like Dante was in
DMC 3 (which was a prequel to DMC 1, in case you have lived
under the gaming equivilent of a rock for the past decade).
Nero is part of a group of swordsmen meant to protect an
almost cult-like religion who worships not God, but Sparda
himself. The story is pretty darn good and has a few big
twists and surprises that leave you wanting to spend all
night playing it. Just to whet your appetite, within the
first 5 minutes of the game, there's a twist that will make
you go "Wait, WUT?!"
Some of the cutscenes in DMC 4 are pretty lenghty, but they
do a good job at keeping you interested. Even though there
are over 120 minutes worth of cutscenes, they don't seem to
slow down the action too much. Plus, just hit start to skip
them if you don't care.
The gameplay in this one is pretty much exactly like the
previous 3 DMC's (I'm just assuming it's the same as 2 since
it doesn't exist to me), so you'll be in familiar territory
if you get the PS3 version of the game. Capcom really didn't
innovate much with the gameplay, but I say why try and fix what
isn't broken. I mean, Mario still jumps on the heads of
Goombas. And guess when Sonic the Hedgehog games started to
suck; right about the time he stopped running from left to
right on your TV. Yeah, it would have been nice to see
something a little bit different, but I'm OK with it. We
know Capcom can innovate (compare all other Resident Evils to
Resident Evil 4), but I think it was a good decision to leave
this one alone, as far as gameplay is concerned.
Besides the lack of gameplay innovation, there were a few
other things that went into the negative category for me.
For one, Nero does not carry any other weapons besides his
sword and revolver. I liked how in DMC 1 and 3 (don't know
about 2, but you already know that) I could switch weapons
to better deal with a given situation. I guess this one
is more about which combo fits in a given situation, which
makes it a bit taxing on your memory, but it at least looks
impressive when you pull things off. Nero does, however,
have an advantage over Dante in the fact that he has a demonic
arm with some pretty neat powers. The thing I like about
this arm the most is that Capcom decided to create unique
animations for nearly every enemy in the game, including
bosses. It's probably the best animations I've seen of
a video game character totally pwning some dude.
I also feel I should comment on the size of the game.
No, I'm not talking about the epic scenery or gigantic
bosses you must battle. No, I'm talking about the 4.9 GB
of hard drive space required to play this game on your PS3.
You're basically screwed if you have a 20 gig since that's
25% of your hard drive space. The install for this takes
a fairly long time, but it does go the extra mile for you
by providing the backgound story of the previous 3 DMCs
while you stare at the painfully slow status bar.
While most of the game is a hell of a lot of fun (except
for some frustrating puzzles that made me want to break my
SIXAXIS), the real fun for me started when I got to play as
Dante again. They didn't make many changes for him from
DMC 3. He still has the 4 different fighting styles and he
can actually get new weapons, some of which are incredibly
fun to use. Weapons, fortunatley (or however, depending on
the type of gamer you are), requrie an awful lot of time and
effort to fully unlock their potential. The same goes for
your different abilities. I'm sure you CAN unlock all of
your abilities one time through the game, but good luck
with that. Chances are, you'll have to play numerous times
to unlock everything, which really adds to the replay value
quite nicely.
Surprisingly enough, there is actually an online element
to this game. No, you can't swordfight with dudes across
the world (although that does sound like it would be a
whole lot of fun for about 10 minutes), but what you can
do is share your Accomplishments. That's right. DMC 4 has
Accomplishments. What's an Accomplishment? Well, I'll tell
you. When you perform a certain feat in the game, you'll
get a little message saying that you did something special.
You can then see all of your friend's accomplishments and
see who has the most. Gee, accomplishments sound really
familiar. Yeah, I know. I can't knock them too much. It
does add replay value, but there is one huge problem with
the online rankings. The huge problem is that it's a
worldwide ranking, which means the crazy people in Japan
that have been playing the game constantly while gamers
state-side have taken up the first several thousand
positions in the rankings. I guess I have some work to do.
The Collector's edition of the game seems to be a decent
enough upgrade over the regular version of the game. It
comes in a really neat metal case, much like the version of
Final Fantasy XII I bought.
This edition also comes with two DVDs. One is a standard
bonus content DVD containing a behind the scenes look into
the developent and a soundtrack. The other DVD actually
makes the Collector's Ediion worth the extra $20. It's
Volume One of the Devil May Cry anime, which retails for
about $20, so you can think of it as you're getting a
really cool case and a soundtrack for free when you upgrade.
Final Verdict
I could go on and on about this game, but really all I need
to say is that this is a fantastic addition to the Devil May
Cry series. Yes, it is the same old, same old from Capcom.
They didn't really toss in too many new tricks, but that still
doesn't take away from the fact that this is a great hack 'n
slash game that is a must-have for PS3. There are a few
downsides to the game, which is preventing it from getting a
perfect score from me, but it's still good enough to be a
9 out of 10 in my book.
Final Trailer