Rock Band 2
Publisher: Harmonix Music Systems
Developer: MTV Games
Distributor: EA Games
Genre: Music
Release Date: September 14, 2008
Platforms: Playstation 2, Playstation 3, Xbox 360, Wii
Reviewer: Dan
Leave it to EA Games to go and make a game that is basically a $60
"Roster Update." Fans of Madden should already expect this, but it
may come as a surprise to you and your bandmates that Rock Band 2 is
just a cheaper version of Downloadable Content.
I'll say right now that there is nothing wrong with the game. In,
fact it's quite good. But the problem with Rock Band 2 is that it's
so similar to the first Rock Band that it just left me rather
underwhelmed. The leap from a game like Guitar Hero to Rock Band
probably jaded me a bit, so maybe I was expecting too much. To save
time and effort, I'll refer you to Eric's
Review of the first Rock Band. I will, however, go over some of
the changes they've made.
One of the first things you'll notice when you start playing is
the changes to the single player tour mode. I'm not sure how I feel
about it yet, but the single player tour mode is now just like the
multiplayer tour mode from the first game. I have a sort of love-hate
thing going on with it. I like the fact that it's a lot more
interesting to grind through all of the songs to unlock them all, but
for some reason, I really have a hard time knowing what my progress is.
Yes, they do keep track of how many stars you've obtained and how many
fans you have, but it really isn't clear about what songs you've
unlocked (which is the only reason I go through the tour mode).
I also have to ask myself if I really even want to unlock all of
the "fantastic" songs (comments section is below). Note to EA,
Activision, and Konami: STOP PUTTING BEASTIE BOYS SONGS IN YOUR
MUSIC GAMES! They're a great band, but I'd rather go on Blood Moor
runs to level up in Diablo II than
play a Beastie Boys song in any of these games, unless we're talking
about the first ever Grindcore song, Riot Fight.
There is, however, a few things that were done right with Rock Band
2. For one, all of the songs you've downloaded for the first one are
all compatible with Rock Band 2. There is also apparently a
feature/update that allows you to export all but 2 (licensing issues)
of the songs on the original Rock Band to Rock Band 2, which is nice
if you don't feel like switching discs (I'm thinking Rock Band will
suddenly become very cheap to buy used). There is also a promise to
have over 500 songs available for the game by the holiday season.
I'm thinking they're including all of the songs currently available
on both games and for download, but that is still over 250 songs to be
released during the next 3 months.
In case you're wondering why you can only find the 360 version in
stores (at the time of this writing, anyway), it's because the 360
got a month to be exclusive. PS3 owners can at least take comfort in
the fact that if they decide to pick up the bundled version released
in October the drums, guitar, and microphone will be 100% compatible
with Guitar Hero: World Tour. Harmonix and Activision finally worked
out their differences (at the rather strong urging of Sony) and we now
have cross-compatibility with both games, meaning Rock Band guitars now
work on Guitar Hero.
Final Verdict
I'm fairly certain I bought Rock Band 2 because it's the next Rock Band.
While it isn't a bad game, it feels like it was just a game update for
Rock Band 1 that came with a whole bunch of songs (that I'm not sure I
even like). There really haven't been enough features added to this one
to justify a purchase right away. If you really want to play all the
fancy new songs, I suggest you at least try to find a used copy
somewhere. If I never knew the first Rock Band existed, I'd give Rock
Band 2 a 9 out of 10 (they still don't have hammer-ons and pull-offs
obvious enough). But because I do know that it exists, I'm going to
give the upgrades a 6 out of 10 because there really aren't enough
of them to justify the price tag (at least Madden this year is freakin'
awesome).
